Developer Documentation

QuickTime 4 API Documentation

3D Graphics Programming with QuickDraw 3D 1.5.4

Previous | QD3D Book | Overview | Chapter Contents | Next |

Using Attribute Objects

This section describes the basic capabilities that QuickDraw 3D provides to create and configure attribute sets. It also shows how to read the attributes in an attribute set and, if necessary, change those attributes. In general, it's very simple to create, configure, and modify attribute sets.

This section also shows how to define a custom attribute type. To do so, you need to provide definitions of the data associated with that attribute type and an attribute metahandler to define a set of attribute-handling methods. See "Defining Custom Attribute Types" for complete details.

Creating and Configuring Attribute Sets

Iterating Through an Attribute Set

Defining Custom Attribute Types


© 1997 Apple Computer, Inc.

Previous | QD3D Book | Overview | Chapter Contents | Next |